Saluki Innovation Competition - 2015

EXE

By Exe

  • 13 votes

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Please provide a few sentences to sum up the most important aspects of your App.

We are going to use existing apps like "finger focus" and "pic lay" for the basic foundation.  A modified version of "finger focus" will be used to manually organize the three grounds with a finger on a phone or i-pad.  Then developing an app similar to "pic lay" we will take the three layers created in "finger focus" and convert them into three separate pictures that can be over lapped in "pic lay".  When you place your finger on the picture,  the layer your finger is touching (foreground, middle ground and background) will be in focus and the other two will become blurry.


 

Please provide a description of your App in 500-1,000 words. Be sure to include at least 1) what it does, 2) why people will want it (benefits), and 3) how you will sustain it (explain business model).

     What‘s the point of a photograph? Why do we take pictures?  To capture a moment in time you wish to always remember;  we keep them in scrap books, share them on social media, and we catalog them in hopes to preserve our own nostalgia.  The reality is pictures are flat.  There is an emotional disconnection found in a stagnant frame as if stuck in time and left on the shelf.  But what if you could see this picture for the very first time,  the very same way as if you revisited the very moment.



Hello, my name is Gary Tippin.  
    


    I'm a Junior at Southern Illinois University and I’m going for my major in Cinematography. For as long as I can remember I have always had a very strong passion for the art of visual technology. 

    Though with pictures and movies I’ve always felt like something was missing.  Don't get me wrong, I enjoy films as they are, but they are physically impersonal.  Audiences sit impassively watching narratives unravel before them, unable to interact or explore the story themselves . That’s something I intend to change with the app that I’m currently developing.  With the new technology that has recently been introduced the past few decades, cell phones offer new opportunity for videos, photos and movies to be an art medium and to evolve into more interactive forms of entertainment.
    
    This is how we are going to do it.  All three perspective grounds will be labeled (foreground, middle-ground,  and background), and then apply into a visual clarity hierarchy algorithm (which controls the degree of blur (0%, 50%, and 100%).  By incorporating the latest eye tracking technology the app will track your eye movement to determine which of the grounds will be in focused.  This  revolutionary technique mimics the very nature of how you use your eyes to perceive the real world and translates this perception to any picture you wish.  

    Virtual reality is the future in narrative story telling for both the cinematic community and the gaming community. 59% of Americans play video games and half of them own more than one gaming console.  According to a 2014 survey,  In the US alone, gaming is a 21 billion dollar industry and by 2018 the virtual reality industry will be worth 7 billion.  This new demand for a virtual presence is the inspiration behind EXE

 It is time to break through he fourth wall of visual media today as we know it and revolutionize how the world interacts with their most cherished memories. It starts today with EXE. We stand as a pioneer for the new age of virtual reality simulation and as innovators for home entertainment.  I've invested hundreds of dollars into this vision but funds are running dry.  A few bucks from your organization could make the difference between completing this app in months or years.  



 

Primary Contact

 

  • Gary Tippin

    Founder/Owner

    I'm a cinematographer at Southern Illinois University in Carbondale and I'm finally taking the first steps in starting my own company. This semester i jointed the Saluki CEO core for entrepreneurs and am awaiting acceptance into the venture program in The Small Business Development Center. Graduated in 2012 from a all boy dyslexic boarding school called The GOW School in New York.

 

 

Team Members